![]() ReactOS.iso is the image of the installation CD, which can be downloaded from.Without -boot order=d it will boot from the hard drive image. -boot order=d instructs QEMU to boot from the CD-ROM.Qemu-system-i386 -m 1G -drive if=ide,index=0,media=disk,file=ReactOS.qcow2 -drive if=ide,index=2,media=cdrom,file=ReactOS.iso -boot order=d -localtime -serial file:ReactOS.log ![]() Sudo mount -t tmpfs -o size=144m none /dev/shm It shall be greater, if you plan to install some application to try under ReactOS. Qemu-img create -f qcow2 ReactOS.qcow2 1200Mġ200M stands for 1200 megabytes - that shall be enough. Create a drive image, on which ReactOS will be installed, by typing:.3.4 Serial port connection over network.3.3 Serial port connection using com0com.1.1.1 Using AC97 emulation (QEMU 0.10.1 or later).Adding a premium to an already (unlikely regionally priced) expensive console isn't going to go well in those markets. Problem is, in regions where Xbox isn't prevalent and PC gaming is.it's because the barrier to entry on PC can scale waaaay down in affordability due to financial limitations. I personally don't really care about the price, as it's literally a console and gaming rig combined, so I'd pay a large premium.and I'm lucky enough to be able to do that as I own all platforms currently. If the premium (and thus their margin) was high enough.maybe so. But then the issue is, does MS really wanna dedicate two fabrication lines to this rather than just slapping Windows in a Series X. Ideally the tiers would be normal console (Xbox Series X) and enthusiast rig (Xbox Series Windows) where it'd have like a 5800X3D or better with an RTX 4080. I don't want an Xbox Series X/PS5 level console simply running Windows. So long as it was considered a "Pro" machine well beyond the regular console and only for enthusiasts.īasically it would have to have, at the time of release, comparable components to a high end gaming PC. I'd be down, but not in the way you listed lol. There is some inherent risk though and I acknowledge that. This would be a niche option for enthusiasts. In my opinion, the extra fee and the added complexity of dual booting and maintaining a Windows desktop would protect the existing console base and the Xbox ecosystem from being cannibalized by the PC side. Isn't the dual booting process too complex for the average user?Īll valid concerns. What if developers port less of their games to the Xbox console as a result? What if people ignore the console side and just use it as a PC? ![]() People would be able to play all games included in Game Pass Ultimate on the same hardware, making that tier very appealing. It would indirectly plug basically every hole in Xbox's library. It could convert people to the Xbox ecosystem since it is already available on the hardware they bought. It would entice people to give the console side a try. It would give a very big boost to the console's sales in markets that the brand is weak in. By charging an extra fee on top of the regular console price, Microsoft would be making a profit on the hardware. You get access to Xbox Game Pass and PC Game Pass on the same hardware. The console's combined games library would be unbeatable. You get a free console with your purchase or you have the option to "upgrade" your console to a full PC very cheaply. Even with the extra fee, the overall package would be attractive as a gaming PC given current graphics card pricing. Not the locked down "only apps from the Microsoft store" thing, the full PC experience. Once you pay the fee you can boot into a full Windows desktop if you want. I was thinking of an $100-150 premium over the regular cοnsole. Somewhat how developer mode works today but more streamlined, meaning that you would pay a fee to unlock Windows functionality. It would be an option mainly for enthusiasts or for customers in markets that Xbox isn't popular in but PC gaming is. Obviously the best solution for Microsoft would be to make the console and its ecosystem popular worldwide, but if that is not feasible I think that selling the console as a two in one, console and Windows PC, would be an effective way for Microsoft to trojan horse its way into markets it has a small presence in. One, the console isn't especially popular in several markets around the world and two, games from certain countries or belonging in certain genres are skipping Xbox. I would say that Xbox today faces two challenges. Why I think this is an idea worth exploring The gist of my proposal is that Microsoft should include an option to dual-boot into full Windows in the next-gen Xbox. This is something I have been thinking about for a while now and I thought I might as well make a thread to see what other people think.
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